Best Armor Enchantments In Pathfinder: Wrath Of The Righteous

Armor Enchantments In Pathfinder: Wrath Of The Righteous

Your armor plays a critical role in Pathfinder Wrath of the Righteous as it protects you from enemies and provides you with bonuses. You can get armor from merchants, quests, enemies, and various locations.

In this guide, we will cover the best armor enchantments in Pathfinder: Wrath of the Righteous.

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Here are the best armor enchantments in the game.

Onslaught 

As a heavy armor item in Pathfinder: Wrath of the Righteous; the Onslaught provides a great deal of protection against attacks. This armor boosts the strength of its wearer because it is made completely of mithril.

Rather than relying on armor tricks, some fighter-types may simply specialize in brute strength and physicality. Therefore, the Onslaught armor would be suitable for heavy armor. 

With Onslaught, a monstrous enhancement bonus of +8 is granted to the wearer’s Strength. The wearer also receives a 20% bonus in movement speed. You’ll become a raging bull if you wear it.

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Mark of the Guardian 

A magical armor known as the Mark of the Guardian appears in Pathfinder. Despite its shiny finish, the armor is extremely smooth. Almost like a mirror, it reflects everything that falls on it. 

In Pathfinder: Wrath of the Righteous, the Mark of the Guardian is an item of Heavy Armor. Negative Energy Resistance 30, Fire Resistance 10 are added to the wearer’s benefits from this +5 full plate.

Moreover, you will also get Cold Resistance 10, Electricity Resistance 10, and Acid Resistance 10. As a 5th level cleric, the wearer can also cast searing light once a day.

Mantle of Night

The Mantle of Night armor is all about concealment or staying concealed even if discovered. It is by far the best armor in the game thanks to its unique rarity and passive focus ability of stealth.

Additionally, even if the armor fails, you will remain hidden. This is leather armor with +3 defense; those who wear it will receive a juicy +10 bonus on Stealth skill checks.

You’ll have more fun sneaking around. Wearers will remain blurry for up to 1d4 rounds after they are no longer hidden. They also have a chance to hide in case they get discovered for a few more rounds.

Seelah

Sanguineous Sundown

Those melee troublemakers who tend to submerge themselves into the thick of battle then proceed to ruin anyone’s day should wear Sanguineous Sundown. This armor offers insurance for protection from hard hits by enemies.

Any enemy within 30 feet of the wearer must pass a Fortitude check if the wearer takes a critical hit. They will suffer damage and get blinded if they fail. In any case, the damage will be taken. 

White Dragon

White Dragon might be the perfect match for those who like to play a little too close to the chest. It is medium armor that provides a good balance between the penalties of weight and the protection it provides. 

This armor grants a cold aura and 30 resistances on top of the +4 white dragonhide. White Dragon has the ability of Cold Auraa; it can deal 2d6 points of cold damage every round or turn to everyone within a five-foot radius. 

Despite how substantial the damage is, you don’t need much to make the most of it. Keep your distance and give your opponents the cold shoulder.

Royal Guard’s Barding

An armor that enables you to cosplay as a raging bull is the Royal Guard’s Barding. This heavy barding armor isn’t mithril, so it isn’t as high-end, but it adds quite a bit of weight to charge attacks. 

Your character gains an additional temporary 10d6 bludgeoning damage when this +5 full bard armor is applied. You are also immune to staggering effects while wearing it, such as getting stunned or being interrupted while charging.

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Indomitable Life

It is an underrated clutch move for a character to remain standing after falling to zero health. Under the rule of monsters, you will gain ferocity with this heavy and unique banded armor.

It’s a good plate even without its abilities. In melee combat, staying alive rather than dying at zero health is an advantage that can’t be ignored. 

The negative HP counter adds up every time the wearer gets hit after reaching zero HP, and if it builds up enough, they die.

Chainmail of Spiteful Barbs

It can be frustrating to get hit by an attack while wearing medium armor because they can’t resist hits as efficiently as heavy armor. But, Chainmail of Spiteful Barbs is good because for every 10 HP you lose to one ranged attack, you’ll receive a morale bonus of 1 point to your AC.

As an added benefit, if you hit someone successfully with your next melee attack, you will inflict 2d6 piercing damage. In the Blackwing Library, you can find this Medium Armor. Persuasion skill checks gain an additional +5 competence bonus when wearing this +5 armor.

Carapace

As a means of defense, the Carapace goes above and beyond. When the wearer wears this heavy armor, not only is he protected but there is also a catch for when an enemy attacks him. 

If they hit the wearer, they get a strength debuff or they must pass a Reflex saving throw. If they fail this saving throw, the wearer still wins even if they take a small amount of damage. 

A melee frontline character that is always surrounded by enemies can use this armor. This armor can be found in Citadel Drezen.

Triumphant Noontide

With its unique design, this medium armor focuses primarily on damage and summoning. Wearers receive a holy shield as a first benefit. These shields make bash attacks possible. 

You can mark the enemies if you bash them with the shield; if the enemy is dead a friendly creature is summoned in their place. It can be useful in combat when summoned because it can give damage the undead. 

Wrapping it up

Armors in Pathfinder Wrath of the Righteous are an essential part of your journey as they provide you with defenses and modifiers against enemies. Each armor has its own enchantments.

We have discussed the best armor enchantments in pathfinder; you should choose the one which best suits your gameplay.

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